Heavy conference tables and other things also feel appropriately heavy when moved. An axe only develops enough force with two hands and at the right angle. Similar to The Walking Dead: Saints & Sinners (review), the weight of heavy objects is really noticeable. The physically correct implementation at least provides some fun in the fight, even if it lacks challenge. I can even turn garbage cans or shopping carts into weapons. The nail club, morning star, and other weapons also prove effective. Most of the time, I just sprint out of cover, hit them with the sledgehammer, and then easily finish off two more colleagues. Even stronger patrols with assault rifles walk through the rooms surprisingly inattentive. The weak enemy AI usually encourages me to simply leave firearms behind and switch to melee combat. (Screenshot: PC) | Image: Stress Level Zero, MIXED In the second level, challenges await the players – until they solve a puzzle and find the exit to the rest of the story.
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